THE REVOLT
Goal
Have as many access cards as you can
Manual
Each passenger will start with 20 access cards
Every round, a passenger will announce a statement
Those who fail to follow the statement will lose a number of access cards according to the class of the statement creator.
The game ends when everyone has given their statements
Class Benefits
Statement Rules
All-kill is not allowed
The statement MUST relate to a general information (e.g. gender, height, age) or their information in this universe (e.g. their classes, their character's background)
The statement SHOULD NOT relate to a specific information about the face claim (e.g. debut year, members in the group, face claim's occupations, etc.)
Statement Weight
First class' statement reduces 4 cards
Second class' statement reduces 2 cards
Third class' statement reduces 1 card
Tailies' statement reduce 1 card
Extra Cards
First class has 5 extra cards
Second class has 3 extra cards
Third class has 2 extra cards
Tailies won't have any extra cards
Statement Order
First class defines the order of the rounds
Goal
The side with the most Kronoles collectively by the end of the time limit wins.
Planning
Both Uptrains and The Tails will divide themselves into 4 teams of 5 passengers.
Both sides will have 10,000 Kronoles at start, which then they'll have to divide among the teams. A team should hold at least 100 Kronoles.
All tails will start at the CARGO CAR.
Uptrain teams will start at 4 different points according to the classes' living quarters.
Manual

Each round, every team can move 1 car adjacent to their current car. If the team owns a Blueprint, they can use the hidden passage.
If the team doesn't meet any opposing team, they can search the car for any box of Kronole.
If teams from both sides meet in the same car, they'll automatically engage in a battle.
After any points exchange, the collective amount of Kronole on both sides will be announced.
Collecting Kronoles
Items
There are 6 boxes hidden in the train, containing 500, 1000, 1500, 2000, 2500, and 3000 Kronoles.
Once the item is found, the team will gain the Kronoles respectively.
Battle
When engaging in a battle, the team with more Kronoles wins. The winning team will take 500 Kronoles from the losing team.
Multiple teams from the same side may work together in the battle. When this happens, the teams' Kronoles are added and compared with the opposing team. The 500 Kronoles that are either gained or taken will be split equally between the teams.

1 vs 1

2 VS 1
Base
The base is a place where an infinite amount of Kronoles is stored.
When a team is at their own base, that team will have an infinite amount of Kronoles. Once they go out of the base, their points will resume their original amount.
Any battle happening in the base will have 10,000 Kronoles transferred.
If a team get to the opposing team's base where they outnumber the opposing team, they’re rewarded with 10,000 points.
Market
Soon
